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DECK COMPATIBILITY CHART/ DECK BUILDING HELP GUIDE
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DECK COMPATIBILITY CHART/ DECK BUILDING HELP GUIDE
Hello! It has been brought to my attention that many duelists new to the game or that have trouble building/finding a deck that is suitable to their playing style. To help out, I have created a chart that explains 4 basic duel strategies that may fit best how you are comfortable dueling and how you feel is easiest for you to win duels. This is the deck roadmap; there are many decks listed for those of you who really need help or are interested in researching decks that might interest them. Yugioh is full of card/deck choices and it can be hard to find a certain recipe for success.
All of the Strategies are explained a little better, the decks listed you can always research more if it sounds like it would interest you.
If you are having trouble making decks or do not understand why people use certain cards in decks OR feel like you need help finding cards that are compatible with a deck of interest, please feel free to reply to the forum to request a session with me. I will be happy to help 1 on 1 to teach/help you to learn how to build/use certain decks or explain the functions of certain cards.
FEEL FREE TO CONTACT ME HOWEVER YOU FEEL SUITABLE, I AM HERE TO HELP YOU.
Deck Road Map (for April 1st format)
Playstyle:
ALL OUT OFFENSIVE (Do you like to Spam out huge high level attack monsters and win within the first two turns? Or like to make a huge combo that allows you to fill your monster zones with 4-5 monsters in a turn? All out offensive decks usually try to allow the player to draw into a combo piece(s) that allow the player to win within the first two or three turns. Usually with a downside if you cannot complete the combo or is met with an answer by an opponent.)
-Cyber Dragon OTK
-Infernoid OTK
-Madolche
-Lightsworn w/Chaos
-Lightsworn w/o Chaos
-Beelze Spam
-Infernity w/heroes
-Blackwing OTK
-Hieratic Gishki OTK
-Number 95 Hieratic OTK
-Batteryman
-Normal Pendulum OTK
-Junk Doppell
-Gem Knights
COMBO BASED (Combo Based decks are decks that thrive off a certain play or combo to gain advantage within the duel. These Plays normally stem from 1 or two central cards that start the combo or big play in the deck. After performing the combo, the player can set up an certain advantage whether it be adding powerful monsters or traps to hand or setting up another push the following turn. Combo based decks are normally more reliable than All out aggressive decks in that there are multiple different plays the player can perform to win the duel, even if the main combo is stopped. These decks are usually faster, but can still function if the speed of the duel is controlled by the opponent.)
-Mermail w/atlanteans
-3-Axis Fire Fist (revolving around lvl 3 FF monsters)
-3.5-Axis Fire Fist (using lvl 3s not as heavlily more reliant on lvl 4s)
-Geargia w/Karukuri
-Infernoid w/Lightsworn+trooper
-Dragunity
-Sylvan
-Plant Synchro
-Darkworlds
-Blackwing w/defensive backrow
-Dark Magician/Timaeus w/EHero Prisma
-Gishki
-Six Samurai
-Combo Bujin w/Hirume and Arasuda Turbo
-Sharks
-Penguins
-Plant Synchro w/Tengu
-Zombie Synchro
-Skull Servant
-Chronomaly
Aggro/Tempo Based Decks (Aggro or tempo based decks are usually more middle-paced and combos are done more carefully. The decks are normally more balanced with equal amounts offense and defense. These decks focus on beating down on the opponents resources enough to secure an offensive retaliation.)
-Shaddoll
-Nekroz
-Qliphort
-Spirit Beasts
-Yang Zing
-Fire Kings
-Satellarknights
-Constellar
-Wind-Ups
-Baby Raccoons
-Fluffal
-Agent/Melodious Stun
-Elemental/Masked Heroes
-Gladiator Beasts
-Evols
-Stardust Dragon Assault mode
-Frogs w/monarchs
-Harpies
-Battlin’ Boxer
-ZW/Utopia Rank-up
-U.A.
Control/ Anti-Meta (Control Decks are usually based on forcing your opponent out of their preferred comfort zone and eliminating the plays of most popular decks by abusing heavy backrow. Anti Meta focuses on completely shutting down the most popular decks of each format by limiting special summoning, toolboxing/searches, and monster effects. The game is usually slowed down and pushes are made after you have exhausted all of your opponents resources.)
-Evilswarm
-Burn w/nurse Reficule
-burn w/traps only
-Anti-Meta Stun
-Koa’ki Mieru/ Rock Stun
-TG Stun
-Yosenju
-Traptrix Hand Artifact
-Traptrix Hand Worm
-Traptrix Hero
-Artifact control
-Gadgets
-Spellbooks
-Ninja Lock
-Mist Valley Ninjas
-Herald of Perfection
-Naturia traptrix
-Watts
-Gravekeepers
-control Bujin
-Neo Spacian
All of the Strategies are explained a little better, the decks listed you can always research more if it sounds like it would interest you.
If you are having trouble making decks or do not understand why people use certain cards in decks OR feel like you need help finding cards that are compatible with a deck of interest, please feel free to reply to the forum to request a session with me. I will be happy to help 1 on 1 to teach/help you to learn how to build/use certain decks or explain the functions of certain cards.
FEEL FREE TO CONTACT ME HOWEVER YOU FEEL SUITABLE, I AM HERE TO HELP YOU.
Deck Road Map (for April 1st format)
Playstyle:
ALL OUT OFFENSIVE (Do you like to Spam out huge high level attack monsters and win within the first two turns? Or like to make a huge combo that allows you to fill your monster zones with 4-5 monsters in a turn? All out offensive decks usually try to allow the player to draw into a combo piece(s) that allow the player to win within the first two or three turns. Usually with a downside if you cannot complete the combo or is met with an answer by an opponent.)
-Cyber Dragon OTK
-Infernoid OTK
-Madolche
-Lightsworn w/Chaos
-Lightsworn w/o Chaos
-Beelze Spam
-Infernity w/heroes
-Blackwing OTK
-Hieratic Gishki OTK
-Number 95 Hieratic OTK
-Batteryman
-Normal Pendulum OTK
-Junk Doppell
-Gem Knights
COMBO BASED (Combo Based decks are decks that thrive off a certain play or combo to gain advantage within the duel. These Plays normally stem from 1 or two central cards that start the combo or big play in the deck. After performing the combo, the player can set up an certain advantage whether it be adding powerful monsters or traps to hand or setting up another push the following turn. Combo based decks are normally more reliable than All out aggressive decks in that there are multiple different plays the player can perform to win the duel, even if the main combo is stopped. These decks are usually faster, but can still function if the speed of the duel is controlled by the opponent.)
-Mermail w/atlanteans
-3-Axis Fire Fist (revolving around lvl 3 FF monsters)
-3.5-Axis Fire Fist (using lvl 3s not as heavlily more reliant on lvl 4s)
-Geargia w/Karukuri
-Infernoid w/Lightsworn+trooper
-Dragunity
-Sylvan
-Plant Synchro
-Darkworlds
-Blackwing w/defensive backrow
-Dark Magician/Timaeus w/EHero Prisma
-Gishki
-Six Samurai
-Combo Bujin w/Hirume and Arasuda Turbo
-Sharks
-Penguins
-Plant Synchro w/Tengu
-Zombie Synchro
-Skull Servant
-Chronomaly
Aggro/Tempo Based Decks (Aggro or tempo based decks are usually more middle-paced and combos are done more carefully. The decks are normally more balanced with equal amounts offense and defense. These decks focus on beating down on the opponents resources enough to secure an offensive retaliation.)
-Shaddoll
-Nekroz
-Qliphort
-Spirit Beasts
-Yang Zing
-Fire Kings
-Satellarknights
-Constellar
-Wind-Ups
-Baby Raccoons
-Fluffal
-Agent/Melodious Stun
-Elemental/Masked Heroes
-Gladiator Beasts
-Evols
-Stardust Dragon Assault mode
-Frogs w/monarchs
-Harpies
-Battlin’ Boxer
-ZW/Utopia Rank-up
-U.A.
Control/ Anti-Meta (Control Decks are usually based on forcing your opponent out of their preferred comfort zone and eliminating the plays of most popular decks by abusing heavy backrow. Anti Meta focuses on completely shutting down the most popular decks of each format by limiting special summoning, toolboxing/searches, and monster effects. The game is usually slowed down and pushes are made after you have exhausted all of your opponents resources.)
-Evilswarm
-Burn w/nurse Reficule
-burn w/traps only
-Anti-Meta Stun
-Koa’ki Mieru/ Rock Stun
-TG Stun
-Yosenju
-Traptrix Hand Artifact
-Traptrix Hand Worm
-Traptrix Hero
-Artifact control
-Gadgets
-Spellbooks
-Ninja Lock
-Mist Valley Ninjas
-Herald of Perfection
-Naturia traptrix
-Watts
-Gravekeepers
-control Bujin
-Neo Spacian
Last edited by GetRekt on Sun May 03, 2015 3:57 am; edited 2 times in total
GetRekt- Posts : 36
Join date : 2015-02-11
Age : 27
Location : North Bend, WA
Re: DECK COMPATIBILITY CHART/ DECK BUILDING HELP GUIDE
hey you seem to have misspelled 4-Axis Fire Fists as 3-Axis Fire Fists <3
Re: DECK COMPATIBILITY CHART/ DECK BUILDING HELP GUIDE
I will get on that right away Bri
GetRekt- Posts : 36
Join date : 2015-02-11
Age : 27
Location : North Bend, WA
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