The newest registered user is R.A.Z.E.R
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2.) I believe I am suitable for being a tester because over the years I have been a part of dozens of academies and in most of these academies I have been a tester. I am a difficult and strict tester, I normally will not allow for nonsense, rudeness, or any form of cheating. I do love dueling very much, but if there is rules in place, I shall not try to break them.
3.) I will be on every other day if not every day. I will be able to test people every day unless there is complications with my electricity or the weather around where I live.
4.) Being a tester is more than just deciding which dorms people go it. Testers are more than literally the foundation for an academy such as this. Without testers, people will not be placed in the correct dorms and people will be struggling and arguing about who is the better duelist or who has more skill. Testers are keepers of the peace and the enemies of chaos.
5.) Match for the test - It decides whether the testee actually has skill opposed to in a single where he or she can just luck his or her way through the single game.
Single for the test - To see how well the testee can preform without side decking throughout the game.
Aptitude - The overall skill level of the testee, how well he can preform in a testing environment.
Deck Consistency - How well the testee can access cards he or she needs and how often the deck preforms combos that help the player succeed in the test.
Card Ruling Knowledge - If the testee can understand simple rules of cards and use those rules to his or her advantage in the game.
Behavior - To determine whether the testee has a suitable attitude towards the tester and his comrades, also helps determine the play style of the testee. If he is an aggressive person, he will most likely play aggressively.
Awareness - Determines whether the testee understands what he or she is doing and understands what the tester is doing and how it affects the gamestate at hand.
Side deck - How well the testee can respond to opposing decks.
Siding - How well the testee understands how the cards he or she is siding into his maindeck affect his or her's opponent's deck and card strategy.
Answers to situations - How well the testee is able to respond to situations dangerous to him or her and the gamestate at hand. How the testee combats any opposition to him or her.
Response - In what way the testee reacts to the tester's plays.
Overall performance - How well the testee played within the two testing games and how much control over each situation the testee had opposed to how much control the tester had.
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Posts : 126
Join date : 2015-02-17
Location : In my bed, sleeping.