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Igknighting the field!

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Igknighting the field! Empty Igknighting the field!

Post by deathxlink1992 Fri Jun 19, 2015 12:56 am

Igknights and Satellerknights tied and so i literally flipped a coin to choose between the two, and i presume you all know who won given the title haha. Any-who lets begin the lesson.

Igknights And Their Playstyle

Igknights are normal pendulum monsters who specialize in self destruction for search engines and to stack the extra deck to swarm the field early in the game. Each Igknight card ususally has the cost of destroying an igknight monster/card(s) or returning it to your hand to use effects.

Main Deck Monsters

Igknighting the field! 300px-IgknightCaliber-CORE-JP-CIgknighting the field! 300px-IgknightDragunov-CORE-JP-CIgknighting the field! 300px-IgknightEagle-CORE-JP-C
Igknighting the field! 300px-IgknightMagnum-CORE-JP-CIgknighting the field! 300px-IgknightMusket-CORE-JP-CIgknighting the field! 300px-IgknightRiot-CORE-JP-C
Igknighting the field! 300px-IgknightAvenger-CORE-JP-RIgknighting the field! 300px-IgknightStinger-CORE-JP-SR

Igknight Caliber, Dragnov, Eagle, Magnum, Musket, and Riot.
                     Scale                Level           attack              Defense
Caliber           2                       6                 2100               2200          
Dragnov         7                       4                1700                1300
Eagle             2                       3                 1600               300
Magnum        7                       3                 0000               2000
Musket          2                       4                 1400               1900
Riot               7                       5                 1500               2500

All Pendulum Igknights have the same pendulum effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both that card and this card, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. There is no limitation on the level or the archetype of the fire warrior that you search, so not only can you search the ace monsters, avenger and stinger, you can search generic fire warriors as well. Also, as you can see all igknight pendulums have the scale of 2 or 7 allowing the pendulum of all igknight pendulums. When you decide on how many to add to your deck you should make sure your scale ratios are even.

Igknight Avenger Attack 2600 Defense 1800 Level 7

You can target 3 "Igknight" cards you control; destroy them, and if you do, Special Summon this card from your hand. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 Spell/Trap Card your opponent controls on the bottom of the Deck. While weaker then stinger he has the advantage of being an anti back-row monster.

Igknight Stinger Attack 2800 defense 2300 Level 8

You can target 3 "Igknight" cards you control; destroy them, and if you do, Special Summon this card from your hand. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 monster your opponent controls on the bottom of the Deck. Opposite of avenger this card counters monsters, and also like stinger it sends the card to the bottom of the deck, easily countering effects that prevent destruction. Also note both stinger and avenger can be normal summoned, so if your not planning on special summon spaming, it would be more productive to only tribute 2 monsters instead of blowing up 3 igknights, unless future support makes destruction profitable, like say a continuous card gets added that lets you destroy your opponents cards if you destroy an igknight card.

When building your deck I would suggest using 2 or 3 of each pendulum, even if you use say 1 of one kind and 3 of another, make sure your scale ratio is even, as for stinger and avenger I'd advise a max of 3 of both combined, meaning say 2 avengers and 1 stinger as an example.

Support, a tiny list at the moment

Igknighting the field! 300px-IgnitionPhoenix-CORE-JP-C

Ignition Pheonix Field Spell
All "Igknight" monsters gain 300 ATK and DEF. Once per turn: You can target 1 "Igknight" card you control; destroy it, and if you do, add 1 "Igknight" card from your Deck to your hand. Standard archetype power boost field spell, as well as continues the Igknight trend of self destruction for effects. I would consider using 2 of each with a terraforming to search one.

Igknighting the field! 300px-IgknightBurst-CORE-JP-R
Igknight Burst Continious Trap Card
Once per turn, during your Main Phase: You can destroy up to 3 other "Igknight" cards you control, then return a number of cards your opponent controls to the hand, equal to the number of cards destroyed by this effect. If this card is sent to the Graveyard: You can add 1 face-up "Igknight" Pendulum Monster from your Extra Deck to your hand. First i would run a 2 or 3 of this card, just for the fact of the search. This card can be used as destruction fodder for either stinger or avenger for their special summons allowing for a free search as it has igknight in its name. Also note that the search effect activates when its sent to the grave from any location, so it can be used as a discard cost to gain a free search.

Supporting Monsters
Note not all these cards could spell instant success, but due to their effects or compatibility they can work with igknights

Rescue Hamster  a must have in deck
Pendulum Effect  You can banish this card from your Pendulum Zone; add 2 face-up Pendulum Monster Cards with the same name from your Extra Deck to your hand. You can only use this effect of "Rescue Hamster" once per Duel.
Monster Effect  During the turn this card was Normal Summoned, if you have a face-up Level 5 or lower Pendulum Monster Card in your Extra Deck: You can Tribute this card; choose 1 Level 5 or lower Pendulum Monster Card in your Extra Deck, and Special Summon 2 monsters from your Deck with the same name as that card, but their effects are negated, also they are destroyed during the End Phase.

Ok wow...this guy had to have been made for igknights, seriously both effects support this deck in a very broken fashion, and his monster effect doesn't have a once per duel limit.

Rescue Rabbit a must have in deck
Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck. Destroy them during the End Phase. You can only use the effect of "Rescue Rabbit" once per turn.
Everyone knows about rescue rabbit and odds are your going to be running copies of each igknight you have in your deck.

Denko Sekka
Cannot be Special Summoned. While you control no Set Spell/Trap Cards, neither player can Set Spell/Trap Cards nor activate Spell/Trap Cards that are Set on the field.
Can't be pendulum summoned but most of your backrow cards are gonna be spells for searching or continuous cards

Rose, Warrior of revenge
When this card inflicts battle damage to your opponent: Inflict 300 damage to your opponent.
effect is not important, its the fact that shes a fire warrior and a level 4 tuner, meanign she can be searched with the pendulum effect of igknights to include synchro summoning in the deck


Knight of Red Lotus
If you have exactly 3 Normal Monsters in your Graveyard, you can Special Summon this card from your hand by removing from play 2 Normal Monsters from your Graveyard. Once per turn, you can select and Special Summon 1 Level 4 or lower Normal Monster from your Graveyard.
Came across this guy searching for possible support. His level is 6 meaning you can pendulum summon this guy and not have to banish igknights in your grave, now you shouldn't have many in your grave unless your going xyz heavy on your deck.

Royal Magical Library
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.
Decent shield wall and activating pendulum monsters is considered a spell activation, ergo free spell counters and drawing after 3.

Generic rank 4 monsters, stacking with dragnov and musket will make rank 4 summoning easy.
Level 7/8 synchro monsters, with rose, you can easily summon level 7/8 synchros since the good majority of igknights are level 3/4.

Spell and Trap support

Unexpected Dai/Guy
If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.
Self explaintory, instant igknight

Pot of Riches
Shuffle 3 Pendulum Monsters into the Deck, from your Graveyard and/or face-up from your Extra Deck, then draw 2 cards. You can only activate 1 "Pot of Riches" per turn. You cannot Special Summon the turn you activate this card, except by Pendulum Summon.
Pendulum Recycler+Pot of greed=nice

Supply Squad
Once per turn, if a monster(s) you control is destroyed by battle or by card effect: Draw 1 card.
Igknights will destroy themselves....alot, why not get a free draw out of it.

Dark Factory of Mass Production
Target 2 Normal Monsters in your Graveyard; add those targets to your hand.
Recycled Xyz material igknights

Reinforcement of the Army
Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
Search any low level Igknight

Swaying Gaze
Destroy as many cards in the Pendulum Zones as possible, then apply as many effects as possible, in sequence, based on the number of cards destroyed.
● 1 or more: Inflict 500 damage to your opponent.
● 2 or more: You can add 1 Pendulum Monster from your Deck to your hand.
● 3 or more: You can banish 1 card on the field.
● 4: You can add 1 "Swaying Gaze" from your Deck to your hand.
Now this effect would basicly mimic the igknight's pendulum effect, except that it would only let you search other pendulums, so why use this? well you get to do free damage if you have one, search another igknight pendulum if you have two, and gain the other two effects if you destroy your opponent's scales.

Summoner's Art
Add 1 Level 5 or higher Normal Monster from your Deck to your hand.
Search any high level Igknight pendulum

Circle of the Fire Kings
Target 1 FIRE monster you control and 1 FIRE monster in your Graveyard; destroy the first monster, and if you do, Special Summon the second monster from your Graveyard. You can only activate 1 "Circle of the Fire Kings" per turn.
Igknight pendulums that would get destroyed for the first part of this effect would go to the extra to be pendulumed back out, while you revive any dead igknight.

Common Charity
Draw 2 cards, then remove from play 1 Normal Monster Card from your hand. If you don't have any Normal Monster Cards in your hand to remove, send all cards in your hand to the Graveyard.
Allure of Darkness for normal monsters.

Kickfire
Once per turn, when a face-up FIRE monster(s) you control is destroyed by a card effect, place 1 counter on this card for each destroyed FIRE monster. During either player's Standby Phase: You can send this card to the Graveyard; inflict 1000 damage to your opponent for each counter on this card.
Remeber when i was talking about the option of tribute summoning avenger or stinger and exceptions? Well this can damn well be one. If destroy 3 igknights in your monster zone to summon either of them, you would get 3 counters on this card. Thats 3000 damage ready to smack your opponent in the face! This card could also be used as bait to force your opponent to waste an MST on it instead of other cards you might have waiting for them.

Spiritual Fire Art Kurenai
Tribute 1 FIRE monster; inflict damage to your opponent equal to that monster's original ATK.
Even more burn for Igknights to abuse.

Tyrant's throes
Activate by Tributing 2 Normal Monsters you control (except Tokens). Neither player can Normal or Special Summon Effect Monsters.
This is like Vanities on steroids, it even blocks normal summon of effect monsters! You use this on your opponent and its guaranteed to cause some major hatred.

Birthright
Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
Call of the haunted for normal monsters, though since call is at 3 again you could just run that instead hah.

Thats all for this lesson everyone i hope you all enjoy the summer!
deathxlink1992
deathxlink1992

Posts : 110
Join date : 2015-04-02
Age : 31

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