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Building your own deck Lesson

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Building your own deck Lesson Empty Building your own deck Lesson

Post by deathxlink1992 on Wed Apr 29, 2015 12:58 am

Wow three lessons in one week, i should get paid for this haha. But in all seriousness, trouble that new or novice players deal with is deck building skills, so lets go over how to build a good deck!

Step one Play style

There are many dueling styles in this game. From aggressive spam summoning to quickly beat down your opponent, to a duel style that relies on stacking your deck with cards that can counter almost every move your opponents make. Other types of duel styles of relying on recycling or draw power for consistency.

Step Two Choose an archetype

One you decide on how you want to play the game you need to choose an archetype that reflects your chosen method of dueling. Lightsworns are an example of an aggressive deck that relies on heavy self milling for dangerous card effects and getting out their powerhouses like judgement dragon to clear the field. Spellbook/prophecy are an example of a dual archetype that excels at easily searching for spells for their effects and being able to return them to your deck or hand to reuse.

Step three Build your Deck

When you go to build your deck, you should focus on trying to keep your main deck at the minimum of 40 cards. As this allows you a higher chance of drawing the card you need rather then having a fat 60 card deck, preventing you from getting the right cards you need for the right situation as draw and search power can only go so far. The typical deck normally runs around 20 monsters 10 spells and 10 traps.

Step four Deciding on your monsters

So you've chosen what archetype to run, but when you go to decide the monsters you put in you should look at their resourcefulness, their strength, weaknesses, and reliability. While putting in monsters don't be afraid to look outside the archetype for monsters that work well in tandem with them. Lightsworns and infernoids work well in tandem as infernoids can banish their counterparts to special summon themselves from the grave, while lightsworns can mill tribute fodder for them. Shaddolls have proven to work in MANY archetypes given their effects to activate when sent to the grave by card effects. When deciding on how many of each level monsters you have, you should consider it based on your deck. If your running an old fashion tribute summon deck, the majority of your monsters should be level 4 or less, while a third should be level 5 or higher. This opinion of course can be ignored if your running a deck that purposely runs a lot of high level monsters

Step Five MAGIC!!!!

In all seriousness, about 2/3's of your spells should support your archetype while the rest should be generic spell cards that can work in any deck. Generic cards include raigeki, dark hole, mystical space typhoon, galaxy cyclone, and more. There are many generic spells to use, experiment and decide what works best with your deck.

Step Six ITS A TRAP!

Your traps should be less conserned with assisting your archetype and more about hindering your opponent, therefore a third to half of your traps should support your archetype while the rest should be generic. Generic trap cards include mirror force, bottomless trap hole, Solemn warning, Black horn of heaven and more. However, should you run a monster heavy deck you should sacrifice the amount of traps you have to prevent cutting down your spell cards, the less amount of traps you have, the more you should consider running royal decree.

Step Seven Extra Deck

Your extra deck should usually be maxed out, 15 monsters, unless your running a deck that has zero focus on special summoning from your extra deck, such as monarchs. Depending on what kind of deck your running decides on whether you have fusions, synchros, or xyz monsters. Personally speaking, your extra deck should contain about 9-10 monsters supporting your archetype while the rest should be generic. This however is a problem if you have a fusion based play style so most of your extra deck should contain fusions in that scenario. For synchros, generic monsters include, goyo guardian, ally of justice catastor, stardust/stardust spark dragon. For xyz Generic monsters would include, Castel, Number 101, lavalval chain, and gagaga cowboy.

Step Eight the Side Dish

Your side deck is were you put up to 15 cards that can be interchangeable with cards in your deck inbetween duels in a match. Cards in your side deck should be focused on countering cards your opponent has. Cards you should pick include cards that can destroy spells and traps if your opponent relies on a lot of back row. anti special summon cards if your opponent stacks such monsters. Monster effect negation if your opponent controls lots of nasty effect monsters.

Step Nine Practice

Self explanatory, the only way to master your deck and the possible combinations your deck has is to play it against other duelists. This also improves your own skill as a duelist by knowing when and how to play your own cards.

Step Ten Evolve

No, not evolve like pokemon, i mean evolve your deck. As you duel you should learn it's strengths and weakness's, learn what cards work well and what don't work and change up your deck to make it as strong as you can make it!

That is all for this lesson students, and remeber to always improve your deck as more cards get released so it doesn't become outdated!

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deathxlink1992
deathxlink1992

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Join date : 2015-04-02
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